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  1. Add the ability to crop a render

    Currently if you want the object to fill the entire screen, you can choose "Fit to View" but this changes the perspective dramatically on a smaller object. Changing the aspect ratio doesn't quite cut it either. To get the perspective angle I need, I end up with quite a lot of 'dead' space surrounding the object that I have to go and crop in Photoshop later. Having the ability to set a canvas size or crop before saving would be really nice.

    6 votes
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      0 comments  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
    • Add alignment/distribute tools to Owlet

      It has been very helpful to have this feature in Boxshot (although it's a bit clunky compared to Adobe's Align tools.) I am finding myself bringing .dae's of boxes that I set up in either Boxshot or Origami into Owlet, and then arranging them in Owlet on a pre-built shelf. So I actually find I need the Align tools more in Owlet than any other boxshot software.

      3 votes
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        0 comments  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
      • NVIDIA GPU rendering support!

        NVIDIA GPU supported rendering. It would render in no time compared to the CPU based rendering now. All else is lovely in this product; but this is a MAJOR drawback for me!!

        1 vote
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          2 comments  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
        • In Owlet have abilities to save scene properties in snapshots as a 5th option

          When we create a snapshot for the camera state it would be nice that we also have the option to save the scene properties. It could be a 5th check mark under SAVED INFORMATION.

          6 votes
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            1 comment  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
          • Floor reflection in Owlet

            Maybe I'm wrong (or the reason is that I have free version) but the floor reflection in Owlet rendering doesn't seems the same of Boxshot. I would like to have the chance to choose the Owlet's way and the Boxshot's way.

            9 votes
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              0 comments  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
            • When adding a scene to render later only copy visible objects of the scene

              In big scenes with multiple objects we can do renders with only a few objects visible. But when we do a "render later" it copies the whole scene in to the render queue instead of only the visible objects that are currently rendered. And it makes for unnecessary weight and time to copy the whole scene. If it would only copy objects that are visible it be much much faster.

              3 votes
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                0 comments  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
              • 13 votes
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                  1 comment  ·  Owlet  ·  Flag idea as inappropriate…  ·  Admin →
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