We can export Owlet materials BUT we can not, as in BoxShot, replace any material in scene - on this that we have saved we can only import it to scene. Thats problem, eg. we import round object from BoxShot so we have many meshes with the same material. Using one from library is the problem3 votes
We did this in Koru. Just drag one material onto another, wait until it gets selected, then drop it. The material will be replaced. We’re going to implement the same in Owlet, as well. At the moment the solution is to click the old material, then click Scene→Select All Geometry with that material, then click the new material and click Scene→Replace material with the selected one. You get the idea. More clicks, but still better than nothing.
Once a flat piece of artwork has been converted in origami, A nice feature would for origami to display the 3D dimensions of the box. i.e. the height x width x depth.
when you have to render a different 3D with the same imported shape (i.e. two or more yogurt or ice creams with the same cluster/pack or else) should be a good thing to refresh all the images/texture contained in a different folder of the first one3 votes
- Don't see your idea?